![]() PAK.MAN files into ".\Torchlight 2\PAKS" folder and start the game, in start new game when selecting a class, the engineer should have your palette swapped clothes. PAK.MAN file in the same folder as the "MEDIA" folder. Drag and drop the just created "MEDIA" folder to "torch2packer.exe" and you should have a.Then put the PNG files into the "ENGINEER_01" folder.Make an empty folder called "MEDIA", and inside that make and empty folder called "WARDROBE", and inside that make and empty folder called "_LVLS1_10", and inside that make and empty folder called "ENGINEER_01".Open each PNG in an image editor like Paint.NET, change the Hue of the image and save it.After an hour or so it says that it timed out and it is possible to start the game with mods, but I don't really want to wait for an hour just to play a game. ![]() The second button is greyed out and 'Waiting for response from Steam.' shows only. Go to "MEDIA\WARDROBE\_LVLS1_10\ENGINEER_01" where you extracted the files, then copy all PNG files somewhere else, for example you desktop. When starting the game-'launcher' shows only the option without the mods.Simple Example: Palette swapping beginning engineer's clothes Other file types get ignored, because the game wont do anything with them.It will pack almost everything in the folder you give it, so if you give the packer a folder with a many files, it's going to take a long time.The packer requires a 'MEDIA' folder, so either give it a MEDIA folder or a folder that has a MEDIA folder.You can also you use the command line, just give the name of the folder you want packed, you can also give the name of the PAK file, but if you don't, it just uses the folder name. PAK file and then use whatever is in it, instead of files in the normal DATA.PAK. In Finder, navigate through Go -> Library -> Application Support -> Runic Games -> Torchlight 2 -> mods. PAK.MAN files, which you can then drop into ".\Torchlight 2\PAKS" folder. Assuming you've downloaded mods through a 3rd party website or through the Steam Workshop Torchlight II demo, you should have a. Just download the ZIP, extract it, then drag and drop a folder onto the "torch2packer.exe" and it should create you new. If you receive the gun in another player’s world, and get kicked before resting, it will disappear from your inventory.Another Torchlight 2 packer, but this one doesn't need to repack the whole DATA.PAK file and can make PAK files with just a couple files that you actually changed.Pairing this trait with a few points in the Siphoner trait will negate most if not all of the self damage. The Handler's Kinship trait is invaluable when using Meridian, as it will reduce both the damage it may do to allies in proximity of a target, but also the self damage sustained when used in close quarters.If combined with the Detonation Trigger amulet, both the normal and the Mod firing mode apply the Burning status.The AOE increase does not count for the equiped Screamer Mod (Tested on the Dummies in Ward 13). Meridians explosion radius scales with the Amplitude Trait.Dormant grenades eventually explode and can also be shot to detonate early. Fires volatile grenades that explode on direct contact with enemies and deal AOE damage within 4m.Meridian is a Special Hand Gun, therefore it can be upgraded up to 10 times. ![]() Meridian is used in the following Builds: Players can equip a Mutator in its available slot. Meridian doesn't have any built-in Mutators. NOTE: Meridian Weapon Mod CANNOT be removed, and can only be found exclusively equipped on it. ![]()
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